![]() Race time they'll push from the off - literally. Qualifying - they'll be slow until tyres kick in. ![]() Endurance race entries have 150rpm less and a bit more weight due to engine conditioning and bigger fuel tanks for up to 80 minutes in a stint, as well as on FWD cars lesser tyre wear. John Cleland the famous UK driver said at Goodwood a few years back something to the effect of "anyone could drive a super touring car, but only a few could at ten-tenths." Early 90s cars hop skip and jump around with no aero, the later gen cars are planted to the ground and real drivers cars. ~ New audio used with very kind permission of Patrik Marek from AC. ~ Damage system unique to each car with bumpers being deformed, fenders detaching. ~ All cars with massively overhauled exterior shading, and interior colouration, down to rollbars and chassis shading. To Install, a new GTR2 install is reccomended - this mod is NOT compatible with previous "SUPER TOURING WORLD releases! Drop the contents of the "STE V1.00 by FRM" folder into a new GTR2 install and enjoy. The mod is still going to improve as well with continued updates to teams, liveries, new cars, entries, and series over the coming months - starting with BTCC and STW tracks. SUPER TOURING: EVOLUTION brings over 30 series and 2000 entries from 1990 onwards, ranging from the world-famous BTCC, the german STW, swedish STCC series to one off events such as the Kyalami International masters, Spa 24 Hours, FIA World Cup as well as lesser well known championships from the likes of Malaysia, Russia, Yugoslavia. car files.Įxpanded GTL to GTR2 Group and Class Structure:ħ0's Touring Cars, under 1.6L Turbo (70TCU16T)ħ0's GT Cars, under 1.6L Turbo (70GTU16T)ħ0's Touring Cars, under 2.0L Turbo (70TCU20T)ħ0's GT Cars, under 2.0L Turbo (70GTU20T)ħ0's Touring Cars, under 3.5L Turbo (70TCU35T)ħ0's GT Cars, under 3.The product of three years of work, SUPER TOURING: EVOLUTION aims to be the ultimate virtual monument and encyclopedia of one of the most famed and beloved periods in the history of touring car racing - the Super Touring / Class 2 era. I've included the abbreviations I'm using in the. I'll be taking a break beginning next week for surgery, but after that will have plenty of spare time as I recuperate.Īny comments,thoughts, suggestions, ideas on this project - particularly about how I might be able to share it, would be appreciated. I expect to have this project completed by the end of September. As it's laid out now, there will ultimately be about 120 different models in 15. But honestly, all I'm doing is taking other peoples ideas and information and applying it.įor what it's worth, I'm about half done - with more than 50 different model cars in game running in 3 classes. I'm not interested in claiming any of the work as my own and will gladly give them credit in a readme when they are known.Īnother thought I had is to create a tutorial explaining how I'm going about this. ![]() I've been thinking of ways I might be able to share this with the community without needing to chase down the creators of each individual car for permission. The readme's in a lot of the GTL cars specifically request 'no-conversions'. Many of the add on cars have been downloaded here, many from No-Grip, and a few from Alterbude. I don't the talent to create models or tracks, or the time to learn, but by applying some of what I've learned here and in other forums I am able to edit text files. 1970's and earlier, and reorganizing everything into a new system of classes, loosely following the current FIA historic classes for varying displacement vehicles.įor years I've been enjoying things produced by the community without giving anything back. I'm staying consistent with the original concept of GTL - ie. Using GTL to GTR2 as a base, I'm compiling every add on car I can find into a single mod. I've been working on a project in my spare time for the past few weeks that at some point I'd like to share with the community in one form or another.
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